![]() If you release a simple, high-concept but polished game and offer it as a premium game for even a dollar? You're opening the door for the inevitable free-to-play clone to come along and knock the legs out from under you. It's also worth pointing out that this culture of rapid, opportunistic cloning has pushed the entire mobile industry towards a free-to-play model. In the case of 2048, the ultra-successful Threes clone, mainstream media reported that its creator made the game over the course of "a weekend," while leaving out the fact that the game he was copying was already a clone, and the source game took a year of iteration and play testing to get right. The issue with cloning has only gotten worse since the high-profile cases of games like Ridiculous Fishing and Threes. If enough people are confused, the revenue from ads or even in-app purchases apparently makes it worth it. They just need to backwards engineer something that looks a tiny bit like it, get the name close, and then release their product. The idea is to get their version of the game out as soon as possible, and then try to piggyback on the success of the "real" game. This is how quickly individuals and companies now jump on games they want to clone. I put the words "swing copters" into the search field on my iPhone, and the first hit was Tube Revenge - Swing Copters. “Ridiculous Fishing is something very special.” ~ exp.This morning I went to install Swing Copters, Dong Nguyen's latest iOS game, and the follow-up to Flappy Bird. One is medicine, the other is a painkiller.” ~ Ben Kuchera (PA Report) “I’m hooked up to an IV and playing Ridiculous Fishing. “A rare pearl amidst the endless sardines of iOS games.” ~ Chris Bateman (International Hobo) “Ridiculous Fishing is from an alternate iPhone gaming universe where Nintendo is the production quality standard and action is everything.” ~ Robert Ashley (A Life Well Wasted) ![]() “I’ve come to think of Ridiculous Fishing as the unofficial game of Wes Anderson’s movie The Life Aquatic.” ~ Rob Hearn (PocketGamer) “It makes the mass destruction of innocent sea life absolutely adorable.” ~ Andrew Webster (The Verge) ![]() “One of the most mechanically satisfying experiences you’ll ever find, and wrapped in a dazzlingly cool aesthetic.” ~ Eli Cymet (Gamezebo) – (5 / 5) In its simple, gleeful rhythms of play, it’s sublime, too.” ~ EDGE – (9 / 10) ![]() “Vlambeer’s game is, as its title suggests, ridiculous. “Every aspect of the game, from the rewarding upgrade system to the unique graphics, displays an intricate craftsmanship we rarely see on the App Store.” ~ Chris Reed (Slide2Play) – (4 / 4) “Ridiculous Fishing is such a complete package that it’s an effortless recommendation.” ~ Eli Hodapp (TouchArcade) – (5 / 5) Praise for the original *Ridiculous Fishing*: Winner of the Apple Design Award 2013 Nominated for the 2011 Independent Games Festival Awards Declared Most Important News Story 2011 by industry magazine Control International Featured in The New York Times + An all new Pro Fishing Tour endgame modeīased on Vlambeer’s popular 2013 original, Ridiculous Fishing was lovingly handcrafted over the course of two years by Vlambeer (Super Crate Box, Nuclear Throne), Zach Gage (SpellTower, Knotwords, Good Sudoku, Really Bad Chess, Card of Darkness) and Greg Wohlwend (Threes, Hundreds, TumbleSeed), and remade in collaboration with KO_OP (GNOG, Winding Worlds). Chase your destiny on the high seas and embark on a heroic quest for gills and glory.Īn all-new 3D Ridiculous Fishing built from the ground up by the original award-winning team, with new features: An updated, handcrafted game about fishing with guns, chainsaws & toasters.įollow Billy as he tries to find redemption from his uncertain past.
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